(Dust Loops) |
Visual (Classification) |
| Relating to the visual presentation or style of a game. |
Arena Tags | |
| animalia | Applies to arenas in which one or more animals can be seen. |
| artwork | Wall-based artwork (paintings, murals, etc) is on display here. |
| aviation | Presence of aircraft and other flying structures. They may make an appearance in the background or the characters may actually be on or inside one. |
| bamboo | Bamboo trees grow here. |
| breakable_objects | Applies to arenas with objects such as crates, barrels, etc. that can be smashed without too much effort. |
| buddha | Features visual representation of a venerable Buddha, whether it be the traditional Siddhartha Gautama, or the "fat/laughing Buddha" known as Hotei or Budai. |
| cameos | Applies to arenas with cameo appearances by one or more characters from other games. |
| crashed_vehicles | One or more crashed vehicles are visible in the background of the arena. |
| fog | A mist or fog pervades the atmosphere. |
| glass | There is a large presence of glass objects or surfaces in this arena. |
| graffiti | Surfaces in this area have been vandalized with images or lettering. |
| japanese_castle | A Japanese-style fortress is visible in the background. |
| mountain | Mountains can be seen in background or the battle actually takes place on a mountain. |
| moving | The surface the fighters are standing on is in motion, displaying a constantly changing background. Often an elevator or raft. |
| on_fire | There is a presence of fire burning in the background. |
| sewer | The stage takes place in a sewer. |
| spikes | This arena features sharp, pointy projections. |
| statues | Three-dimensional figures of any material are on display here. |
| water_floor | The floor of this arena is water, likely resulting in shadows replaced by reflections of splash effects. |
| waterfall | A waterfall is visible in the background. |
| western_castle | A European-style castle is visible in the background. |
Char Tags | |
| arachnoid | Strongly associated with spiders; utilizes webs, summons spiders, spider-motif in costume, IS a spider, etc. |
| feline | Exhibits qualities of any number of species of cat, including being a cat/part cat, sporting cat-themed attire or weaponry, accompaniment by a cat, cat transformation, et cetera. |
| food | Is somehow associated with food to an extent that most other characters aren't - either they are a living food product, use foodstuff to fight, or have it adorned on their costume. |
| hairy | Sports visual body hair, sometimes in excessive amounts. |
| lupine | Character has some sort of wolf affinity. This can range from being a wolf/werewolf him or herself, wear a wolf mask, or have some sort of wolf motif to his or her clothing/armor/weapons. |
| monochrome | Character's appearance is that of a single color with little to no shading, such as a shadow. |
| transparent | Character's body is see-through to some extent. |
| vehicles | Character either drives a vehicle before, during or after a fight, or is one themselves. |
Game Tags | |
| 2d-hi_res | Pixel resolution of at least 640x480 and higher. |
| battle_damage | As the battle progresses, characters display visual representations of the beatings they suffer. |
| digitized | 2D sprites are digitized actors or models rather than hand-drawn. |
| pre-rendered | 2D sprites with a "3D" appearance, rendered by computer. Rendering is not done real-time by hardware. |
| zooming | Fight camera zooms in or out on the characters depending on their proximity to one another. |
Move Tags | |
| animal_shaped | A move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal). |
| ball_shape | The character rolls into an unnaturally round ball for this move. |
| burning | The move sets the opponent on fire (likely just a visual effect). |
| butt | Move utilizes the gluteus. |
| dragon_shaped | A dragon visual effect accompanies this move. |
| freezing | The move encases the opponent in ice, likely stunning them. |
| ground_projectile | A projectile that travels along the ground. |
| inviso_hit | Draws collision without necessarily using the body or other visible object. |
| kanji | This move causes some kind of Japanese character to appear, whether as window dressing or an actual part of the attack. |
| nudity | Utilizes the removal of clothing or deliberate lack thereof in the attack. |
| nullify | Able to "eat" projectiles without suffering chip damage or frame disadvantage. |
| shocking | The move causes an electrical effect, possibly displaying the victim's skeleton. |
| spinning | Forces excessive y-axis rotation on the victim. |
| thumbs_up | The awesome of this move is accentuated with a thumbs up |
| to_the_skies | While this move is performed on the ground, the character will leap into the air before the attack commences. |
| whiff | Throw with an abundant "miss" animation, usually as punishment. |
| whirlwind | Some kind of tornado or whirlwind is involved in this move. |