Fight-A-Base : Visual (Classification)

(Dust Loops)

Terminology - Visual

Visual (Classification)

Relating to the visual presentation or style of a game.

Arena Tags

animaliaApplies to arenas in which one or more animals can be seen.
artworkWall-based artwork (paintings, murals, etc) is on display here.
aviationPresence of aircraft and other flying structures. They may make an appearance in the background or the characters may actually be on or inside one.
bambooBamboo trees grow here.
breakable_objectsApplies to arenas with objects such as crates, barrels, etc. that can be smashed without too much effort.
buddhaFeatures visual representation of a venerable Buddha, whether it be the traditional Siddhartha Gautama, or the "fat/laughing Buddha" known as Hotei or Budai.
cameosApplies to arenas with cameo appearances by one or more characters from other games.
crashed_vehiclesOne or more crashed vehicles are visible in the background of the arena.
fogA mist or fog pervades the atmosphere.
glassThere is a large presence of glass objects or surfaces in this arena.
graffitiSurfaces in this area have been vandalized with images or lettering.
japanese_castleA Japanese-style fortress is visible in the background.
mountainMountains can be seen in background or the battle actually takes place on a mountain.
movingThe surface the fighters are standing on is in motion, displaying a constantly changing background. Often an elevator or raft.
on_fireThere is a presence of fire burning in the background.
sewerThe stage takes place in a sewer.
spikesThis arena features sharp, pointy projections.
statuesThree-dimensional figures of any material are on display here.
water_floorThe floor of this arena is water, likely resulting in shadows replaced by reflections of splash effects.
waterfallA waterfall is visible in the background.
western_castleA European-style castle is visible in the background.

Char Tags

arachnoidStrongly associated with spiders; utilizes webs, summons spiders, spider-motif in costume, IS a spider, etc.
felineExhibits qualities of any number of species of cat, including being a cat/part cat, sporting cat-themed attire or weaponry, accompaniment by a cat, cat transformation, et cetera.
foodIs somehow associated with food to an extent that most other characters aren't - either they are a living food product, use foodstuff to fight, or have it adorned on their costume.
hairySports visual body hair, sometimes in excessive amounts.
lupineCharacter has some sort of wolf affinity. This can range from being a wolf/werewolf him or herself, wear a wolf mask, or have some sort of wolf motif to his or her clothing/armor/weapons.
monochromeCharacter's appearance is that of a single color with little to no shading, such as a shadow.
transparentCharacter's body is see-through to some extent.
vehiclesCharacter either drives a vehicle before, during or after a fight, or is one themselves.

Game Tags

2d-hi_resPixel resolution of at least 640x480 and higher.
battle_damageAs the battle progresses, characters display visual representations of the beatings they suffer.
digitized2D sprites are digitized actors or models rather than hand-drawn.
pre-rendered2D sprites with a "3D" appearance, rendered by computer. Rendering is not done real-time by hardware.
zoomingFight camera zooms in or out on the characters depending on their proximity to one another.

Move Tags

animal_shapedA move (normally a projectile) that takes the shape of an animal of some sort, but is not an actual animal).
ball_shapeThe character rolls into an unnaturally round ball for this move.
burningThe move sets the opponent on fire (likely just a visual effect).
buttMove utilizes the gluteus.
dragon_shapedA dragon visual effect accompanies this move.
freezingThe move encases the opponent in ice, likely stunning them.
ground_projectileA projectile that travels along the ground.
inviso_hitDraws collision without necessarily using the body or other visible object.
kanjiThis move causes some kind of Japanese character to appear, whether as window dressing or an actual part of the attack.
nudityUtilizes the removal of clothing or deliberate lack thereof in the attack.
nullifyAble to "eat" projectiles without suffering chip damage or frame disadvantage.
shockingThe move causes an electrical effect, possibly displaying the victim's skeleton.
spinningForces excessive y-axis rotation on the victim.
thumbs_upThe awesome of this move is accentuated with a thumbs up
to_the_skiesWhile this move is performed on the ground, the character will leap into the air before the attack commences.
whiffThrow with an abundant "miss" animation, usually as punishment.
whirlwindSome kind of tornado or whirlwind is involved in this move.

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