(British Bear Boy) |
| Type | Name | Description | |
| (during Sidestep) | The following must be performed during a sidestep. | ||
| (from Behind) | Must be executed from behind the opponent. | ||
| (from Left) | Must be executed from opponent's left side. | ||
| (from Right) | Must be performed from opponent's right side. | ||
| (Reversal) | Must be timed with incoming enemy attack. | ||
| (While Crouching) | Must be executed from a fully crouched state. | ||
| (while Rising) | Must be executed during the transition from crouching to standing. | ||
| *riot_iori* | A.K.A. The Wandering Riot, The *R_I*, ri_visual Birthdate: January 7, 1986 Fighting Style: Pure Instinct Hobbies: Videogames, writing, anime & manga, facing the mu (...cont'd) | ||
| 2D Gameplay | Gameplay design in which the action takes on a flat plane (only X and Y movement are relevant to gameplay). | ||
| 360˚ | Spin the joystick one full rotation. | ||
| 3D | Press the 3D button. | ||
| 3D Movement | Characters can move freely in all 8 directions without facing their opponents direction at all times. | ||
| 3DO | A CD-based home console developed by The 3DO Company. Hardware variations were produced by Panasonic, Sanyo, and Goldstar. Originally retailed for approximately $700 and had very little third-party su (...cont'd) | ||
| 7th Level | A now defunct company, most of their games were obscure titles based on semi-popular licenses. | ||
| 8105graphics | Doujin game/art circle primarily composed of Sho Kawakami (ShoK) | ||
| A button | Press the "A" button. | ||
| Acclaim | Well known for continuously pumping out ports and licensed games, most of which of dubious quality. Folded in 2004, resurrected as an MMO company two years later. | ||
| Accolade | Defunct developer with a mixed bag of classics (Turrican, Test Drive) and crap (Bubsy, Ballz). | ||
| Activision | The first third-party developer in console game history. Known in the golden ages for Atari 2600 classics such as Pitfall! and River Raid. They rarely do stuff in-house now, and are most known for ser (...cont'd) | ||
| ADK | Alpha Denshi Corp., Ltd. While they were around before the Neo Geo, their heyday was undoubtedly on that system. Apparently absorbed into SNK at some point around the Neo Geo's demise. | ||
| Adventure Mode | The game features an extensive single-player game which uses the "fighting mode" as a means of conflict resolution. Other minigames may abound, and character growth (as in an RPG) may occur. | ||
| Air Also | Can also execute while in mid-air. | ||
| Air Dash | Dashes that can be performed in mid-air. | ||
| Air Only | Execute while in mid-air. | ||
| Air Recovery | Characters possess the ability to recover from a "knockdown" state while in mid-air. | ||
| [gameplay] | Air Throw | Throws can be performed in the air by all members of the cast. | |
| [technique] | Air Throw | A basic throw which can only be by an airborne opponent against an airborne opponent | |
| Air Turn | Ability to turn around in mid-air. | ||
| AKI | Developer primarily known for wrestling titles. | ||
| Akimine Kamijyo | Creator of Samurai Deeper Kyo ("Akimine Kamijyo" is her pen-name). | ||
| Akira Toriyama | Creator of all things Dragonball. | ||
| alexgizh | The Macedonian Master of Mystery An expert when it comes to things absolutely no one has heard of. Responsible for discovering and disseminating to FAB Staff a number of wildly obscure K (...cont'd) | ||
| Alfa System | Responsible for porting a great deal of things to the Turbo CD, the Godzilla 2D fighters was however their own creation. Currently sort of floating by on their flagship shmup, Shikigami no Shiro. | ||
| Alias | An alter-ego or alternate personality utilized as needed. | ||
| Allumer | Relatively non-prolific Japanese developer. | ||
| AM2 | A subsidiary of Sega, properly known as Sega Amusement Machine Research and Development Department 2. Responsible for a majority of Sega's more popular fighting game titles. | ||
| Amiga | Commodore's popular self-contained computer, it went through several incarnations, including the CD-based Amiga CD32. Home to ports of many popular fighting games, and the original title Fightin' Spir (...cont'd) | ||
| Amstrad CPC | Another one of those wacky computer systems from the 1980's. | ||
| Ancestor | Though related, the exactly nature is either ancient or otherwise indeterminate. | ||
| And | Do the preceding and following simultaneously. | ||
| Angel Studios | Developer of Sailor Moon titles. | ||
| anon | The Semi-Covert Contributor Birthplace: Scotland Birthdate: June 8, 1989 Fighting Style: ...A Glaswegian needs none... ಠ_ಠ Favourite Foods/Dr (...cont'd) | ||
| Anti Air Attack | Character attacks in a vertical manner to thwart incoming airborne attacks. | ||
| Any Attack | Any attack button. | ||
| Any Direction | Any directional input besides Neutral is acceptable. | ||
| Any Kick | Press any available kick button. | ||
| Any Punch | Press any available punch button. | ||
| Any Slash | Press any available Slash button. | ||
| Apogee | Big daddy of MS-DOS shareware back in the day. | ||
| Arc System Works | Development House led by Daisuke Ishiwatari, best known for their alternative fighting game series, Guilty Gear. | ||
| Arcade | Blanket term for unique or otherwise uncommon JAMMA hardware. | ||
| Archetype | Overall generality, like a stereotype or cliche. | ||
| Argonaut | Developers behind the engine for Nintendo's Star Fox and Super FX chip. Released some other quality games later in life like the delightful I-Ninja, but nailed their coffin shut with the Catwoman movi (...cont'd) | ||
| Arika | Founded by Street Fighter II co-creator Akira Nishitani, they developed the Street Fighter EX games with Capcom, and produced some of their own fighters. Other than assisting Crafts & Meister with Sup (...cont'd) | ||
| ASCII Entertainment | Venerable Japanese developer/publisher. They've created several "make your own game" packages over the years, for RPGs, shooting games, and fighters. | ||
| Ask Kodansha | Also known as Kodansha Ltd., The largest Japanese publisher of books, magazines, multimedia products and games which headquarters in the wards of Bunkyo, Tokyo. | ||
| At Wall | Must be performed next to a wall (abstract 2D stage wall or actual wall) | ||
| Atari | Far removed from their roots as the most popular video game company in the 1970's, Atari is now the name for the former Infogrames/GT Interactive. | ||
| Atari ST | Personal computer released by Atari in the mid-1980's. | ||
| Atlus | Created the Power Instinct series. | ||
| Atomiswave | Ill-fated arcade hardware pushed by Sammy as a new inexpensive cartridge-based platform; basically a cheaper variant of the already well-established Naomi board. | ||
| Atrativa | Little-known company tangentially related to Yuki Enterprise, responsible for Jingi Storm and some mahjong game. | ||
| Atreid Concept | French development company | ||
| Attack 1 | Press the attack 1 button. | ||
| Attack 2 | Press the attack 2 button. | ||
| Attack 3 | Press the attack 3 button. | ||
| Attack 4 | Press the attack 4 button. | ||
| Attack Button | Press the "attack" button. | ||
| Attire | Attributes of a characters default or most common in game uniform. | ||
| Attribute Select | Players can modify the performance of their characters to a certain degree before the battle. | ||
| Augmentation | A technique that does little or nothing on its own, but increases the effectiveness of other moves. | ||
| Auto Combo | A string of attacks which are successively guaranteed if one of them should connect. | ||
| B button | Press the "B" button. | ||
| Backdash | A form of mobility consisting of a quick backwards hop. | ||
| Backward | Press backward or away from the the opponent. | ||
| Bandai | Masters of the licensed product. | ||
| Banpresto | Notorious for low quality, licensed anime games. | ||
| Basic Moves | Ordinary moves that require minimal effort to execute. | ||
| Basic Throw | One of a character's default throws, requires no poetry or prose to execute. | ||
| Battle Damage | Characters display persistent damage in realtime, either as cuts and bruises to their person or the gradual destruction of their clothes. | ||
| Battle Royale | More than two combatants duke it out simultaneously, free-for-all or on teams. | ||
| BBC Micro | The BBC Microcomputer System, developed by Acorn Computers and funded by the British Broadcasting Company. Games were not the computer's focus, but it did boast ports of some popular arcade games. | ||
| Black Ops Entertainment | Founded in Santa Monica, California by four MIT graduates in 1994, developers of Knockout Kings, Street Hoops, Warpath: Jurassic Park, etc. | ||
| Blizzard | Employs psychologists to ensure their fighting games are as addictive as possible. | ||
| Block | Press the block button. | ||
| Bloodline Battle | If both players taunt simultaneously, a test of reflexes is initiated (buttons must be pressed as instructions flash onscreen). The loser will take damage. | ||
| Bloodlust Software | PC development team formed in 1992 by two Wichita, Kansas students, known primarily for nonsensically violent games. Also one of the more influential entities in the emulation scene, having created s (...cont'd) | ||
| Bodytype | Describes the physical attributes of a character. | ||
| Bonus Games | Periodic breaks in single player mode that are more tests of skill or knowledge than actual competition. | ||
| Boost Dash | A method of forward dashing capable of cancelling normal attacks, for increased combo potential. Relies on a meter. | ||
| Boss Character | A member of the cast who must be defeated in order to win, generally the last to be unlocked if at all. | ||
| Buronson | Manga author most famous for Fist of the North Star/Hokuto no Ken. | ||
| Burst | A technique to blow off pressure even while in hit- or blockstun. Can often be used offensively in some capacity. | ||
| Burst Projectile | A stationary projectile that functions as an extension of the users body. | ||
| C button | Press the "C" button. | ||
| C&E, Inc. | Taiwanese PC developer, responsible for Super Fighter. | ||
| Capcom | One of the top names in fighting games, Capcom started as Japanese Capsule Computers in 1979. They love crossover games and have a close working relationship with the comic company UDON. | ||
| Capture Projectile | A projectile which renders the opponent ripe for further abuse on contact. | ||
| Casting | Pertains to the makeup of participating characters. | ||
| Ceiling | Some levels have a ceiling which a character will rebound off of when juggled too high. | ||
| Chained Normals | Basic attacks can be chained or linked together in often predetermined patterns to create combos and strings. | ||
| Charge | Hold the following for 1 to 2 seconds. | ||
| Chris | Age: 21 Birthdate: 8/4/1988 Birthplace: Belfast, Northern Ireland, United Kingdom (now residing in Surrey, British Columbia, Canada) Height: 5' 10" Weight: (...cont'd) | ||
| Clamp | Manga studio responsible for X and a lot of other girly stuff where everyone has mad angular chins. | ||
| Clash | Attacks will "clash" and cancel out, usually when only the attack portions of their hitboxes overlap. | ||
| Classification | Used to divide and organize character tags and game themes. | ||
| Command Moves | Similar to a basic move but requires some degree of special input. | ||
| Command Throw | Throws and grabs with their own unique input command and range. | ||
| Commodore 64 | The venerable C64 home computer, released in 1982. | ||
| Companion | A formal romantic involvement. Husband/Wife by law, or boy/girlfriend otherwise. | ||
| Company | Any organizational body credited on this site. | ||
| Contemporary | |||
| Counter Move | The character will typically take a defensive stance; if hit in this state, they will initiate a counter attack. | ||
| CPS2 | Upgrade to the original CPS chipset, and Capcom's most prominent Arcade hardware. | ||
| CPS-3 | Capcom's final piece of arcade hardware, a 2D powerhouse but rather cost-ineffective due to its complexity. This same complexity has made it something of a holy grail of arcade emulation to this day, (...cont'd) | ||
| CPU Only | A non-boss character who appears at one point or another in a single player mode. Is only selectable via cheat devices, or other arcane methodologies. | ||
| Create A Character | Players can create their custom variants of existing characters or original characters to use. | ||
| Creative Edge Studios | Kings of lousy digitized fighting games on home computers. | ||
| Critical Hit | Moves randomly "critical," resulting in broken guard or extra damage. | ||
| Culture Brain | Try this!! "Moonsault!" | ||
| Custom Combos | Generally at the cost of super meter, players can string attacks together rapidly and repeatedly to create their own unique super attacks. | ||
| CyberConnect2 | Responsible for all of the games in the Naruto Ultimate Ninja series and sub-series (Heroes, Storm), and also the .hack RPG games. | ||
| Cyberfanatix | Biggest King Of Fighters and other fighting games dedicated community website; established in November of 2000. | ||
| D button | Press the "D" button. | ||
| Daletto | Subsidiary of Capcom that is responsible for online content PC games. | ||
| Dash | Quick method of forward movement over a predetermined distance. | ||
| Data East | Famous for loads of arcade beat-'em-ups and pinball machines in the '80's and '90's. Their properties went to cell phone developer G-Mode when they went belly-up in 2003. | ||
| Datam Polystar | Japanese developer responsible for all kinds of sub par stuff. | ||
| DC | Originally standing for Detective Comics, DC is known as one of the the "big two" publishers of mainstream comic books. | ||
| Dedicated Console | A gaming console that is dedicated to one or more built-in games, and has no option for playing additional games via external devices. | ||
| Defeated | Characters fought to a clear and definitive victory. | ||
| Delay | An indefinate pause. | ||
| Desperation Moves | Super moves that are dependent on life, rather than some sort of extraneous meter or condition. | ||
| Development | Pertains to development or other elements on the other side of the pixels. | ||
| Dimps | Developers of the DBZ: Budokai and Rumble Fish series. | ||
| Dismemberment | Loss of limbs or other body parts occurs during gameplay, altering a character's abilities. | ||
| Dive Attack | An air attack which directs the user to the opponents location regardless of previous trajectory. | ||
| Dodge | The ability to dodge into the "background" to avoid attacks. Vulnerable to throws. | ||
| Double Jump | The vast majority or all of the game's cast is capable of jumping a second time in mid-air. | ||
| Down | Press down. | ||
| Down Attack | An attack that strikes deliberatly or only at a prone opponent. | ||
| Down Backward | Press down and away from the opponent simultaneously. | ||
| Down Forward | Press down and towards the opponent simultaneously. | ||
| Dragon Punch Motion | Press forward then down, then down forward. | ||
| Dreamcast | Console version of Naomi hardware, employs proprietary GD-ROM format. Primarily used for mid-generation 3D titles. | ||
| DreamFactory | Once the lapdogs of Squaresoft, DreamFactory has branched off to produce steadily poorer and more awkward 3D fighters on their own. | ||
| Dreamworks | A production studio originally started by Steven Spielberg, it is one of the most prolific movie studios in the US. Sold to Viacom in 2005. | ||
| Dress Up | The player can purchase and equip various costume items, auras, color swaps, etc. | ||
| Dust | Press the "dust" button. | ||
| Dynamic Music | The state of a battle is reflected in the game's soundtrack, typically by an increase in the music's tempo as character's life approaches empty. | ||
| Eighting | Formerly a prolific developer of shoot 'em ups, now mainly develops fighting games. | ||
| Eiichiro Oda | Artist and creator of One Piece. | ||
| Electro Brain | Responsible for bringing a few Toei Animation properties to the NES and Gameboy, then making their own weak titles. Faded into obscurity in the late 90s. | ||
| Electronic Arts | Vast company that operates over two dozen studios and publishes and/or develops hundreds of popular games. More known for their "EA Sports" label than their other titles, and still publishes Mega Driv (...cont'd) | ||
| Elettronica Video-Games S.R.L. | Developers of Mighty Warriors, the arcade game. | ||
| Encounter | |||
| Endless Arena | Battle stages have no walls (invisible or otherwise) or ring-out areas; the stage scrolls endlessly in any direction. | ||
| Eolith | South Korean company. Developed The King of Fighters 2001 and 2002. | ||
| Epic Games | Home of all things Unreal, earned their meteoric rise to fame through DOS shareware publishing. | ||
| EX Moves | Certain special moves can be performed with more hits, more damage, different effects, etc (usually by expending part of a meter). | ||
| Examu | Formerly Yuki Enterprise, who had some hand in Samurai Shodowns 5-6. They've since rebranded and found success with their original Arcana Heart series. | ||
| ExMortis | FAB's Laconic Lieutenant Birthdate: 1981 Fighting Style: Parody and cynicism Most Important: His cat, named for the famous horror star Favorite Food: (...cont'd) | ||
| Expanding Stages | Arenas may begin small but open up during the match (as walls are broken down, for instance). | ||
| Fake Dizzy | Players can fake a dizzy or stunned state to try and decieve the opponent. | ||
| Family Soft | Japanese software house that later took over for Fill-in Cafe when the company reached financial turmoil during the turn of the mid 90's. Most of the remaining Asuka 120% series (excluding Limited, wh (...cont'd) | ||
| Fatal Moves | A type of move that ends a match, usually violently. Often just a cinematic conclusion in place of a more traditional win pose. | ||
| Fenix | The self-dubbed Tru Fenix. Smarter than Einstein, stronger that Hercules, and lights a fire with a snap of his fingers. | ||
| Fighting Style | Refers to the design of a characters moveslist and ingame activities. | ||
| Fill-in Cafe | Japanese software house active from the late 80s to roughly 1998. First worked on Japan-only PC systems then did a lot of CD-based console work; nothing they created ever saw release outside Japan. Cr (...cont'd) | ||
| Fireball Projectile | A mobile projectile that travels away from its user until striking a target. | ||
| FK Digital | Hong Kong doujin developer (authored Super Cosplay War Ultra, most notably) turned pro. | ||
| Flight | Characters are universally capable of free movement in the air. | ||
| FM-TOWNS | A Japanese personal computer. | ||
| Forest | Developer of the "Ningyou Tsukai" pair of erotic fighting games for PC, the first of which was brought to the USA as "Metal & Lace" by Megatech. | ||
| Forward | Press forward or towards the opponent. | ||
| Fought | Characters are known to have fought, but the outcome is unclear or otherwise undecided. | ||
| French-Bread | A Japanese "doujin" software developer. Formerly known as Watanabe Seisakujo, adopted the name French-Bread in 2003. | ||
| Fuuki | After a couple nonremarkable arcade puzzle-type games, produced (the rather good) Asura Blade and its sequel Asura Buster. Have apparently shifted their focus away from arcade development since. | ||
| Game Gear | Sega's full-color portable system. | ||
| Game.com | Another Tiger handheld system. You can go online in black and white! | ||
| Gameboy | Released as a big gray brick with monochrome graphics in 1989, Gameboy later appeared as different incarnations such as the Gameboy Pocket and Gameboy Color. It is most widely known for Tetris, and wa (...cont'd) | ||
| Gameboy Advance | Successor to the original Gameboy portable and backwards compatible with its entire library of games. | ||
| Gamecube | Nintendo's answer to the PlayStation 2 and Xbox. True to its name, it is a cube and it does play games. Failed to make a spark with mainstream gamers and fell far behind its competition. Despite its h (...cont'd) | ||
| Gameplay | |||
| Games Express | Responsible for a number of erotic mahjong titles for the Turbografx-16; created Strip Fighter 2 for the same. | ||
| GameTek | Publishers of Brutal: Paws of Fury and also video game adaptations of game shows such as Jeopardy! and Wheel of Fortune. | ||
| Genesis | Sega's most succesful console and immortal 16-bit rival to the Super NES. Genesis does what Nintendon't. | ||
| Genki | A Japanese developer of computer and video games, founded in October 1990 by Hiroshi Hamagaki and Tomo Kimura, who left Sega to form the company. Genki is best-known for their racing game titles and a (...cont'd) | ||
| Giga | Worked on some Variable Geo games. | ||
| Good Deal Games | Small publishing outfit who mainly deal in releasing new games for otherwise defunct console platforms. | ||
| Grab | Press the "grab" button. | ||
| Grounded Projectile | A fireball projectile that travels lower to or on the ground. | ||
| Guard Cancel | Ability to cancel your block with a special attack. | ||
| Guard Crush | Blocking too many attacks in succession will result in your guard breaking momentarily (and probably leave you unable to guard at all for a few moments). Typically, but not always, visible in meter f (...cont'd) | ||
| Hairstyle | Describes a characters hair or other attributes of the head. | ||
| Half-circle Back | Perform a half-circle back with the joystick. | ||
| Half-circle Forward | Perform a half-circle forward with the joystick. | ||
| Hand Made Software | Made games for DOS and mid-'90's Atari consoles, but nothing of great importance. | ||
| Hard Attack | The hardest attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc. | ||
| Hard Slash | Press the "hard slash" button. | ||
| Hasbro | Known Toy Company, behind famous series' such as G.I Joe and Transformers (in which the latter has actually appeared in fighting games occasionally). | ||
| Hazards | Dangerous obstacles or effects not caused by players pose danger to everyone's life meters. | ||
| Help | Has some meaning or purpose around the site. Use to help clear up some of the sites more complicated features. | ||
| Hidden Character | A hidden member of the cast generally only selectable via code or meeting some arcane condition. | ||
| High Kick | Press the high kick button. | ||
| High Punch | Press the high punch button. | ||
| High Voltage | From a checkered past in the 1990's and early 2000's, High Voltage shaped up to be one of the more popular developers for Nintendo's Wii, including their First-Person Shooter "The Conduit" and ultra-g (...cont'd) | ||
| Hirohiko Araki | Artist and creator of all things Jojo. | ||
| Hold | Hold the following input until we tell you to Release it. | ||
| Hot-B | Perhaps best known for their fishing games, HOT-B was tempted nonetheless by fighting fever. | ||
| Hudson | Creators of the PC Engine/TurboGrafix16 and many well-known properties from the 1980's (Bomberman, Bonk, Adventure Island). Also developed rather obscure entries in some very popular series (Super Mar (...cont'd) | ||
| Hurricane Attack | An advancing spinning attack often used to avoid projectiles. | ||
| Hyper Neo Geo 64 | 3D variant on the MVS / Neo Geo hardware, met with lackluster success. | ||
| HyperScan | One part PlayStation, one part Intellivision, one part e-Reader, all parts suck. Notable for having an X-Men versus fighter as a pack-in, but otherwise, it's pretty forgettable. | ||
| IGS | International Games System, Taiwanese arcade developer and manufacturer of the Polygame Master (PGM) hardware. | ||
| Imagineer | A company! | ||
| Impact Throw | An attack that becomes a throw after making contact. | ||
| Incredible Technologies, Inc. | Solely responsible for the infamous and frequently lampooned Street Fighter: The Movie fighting game. | ||
| IndiaGames | Prominent India-based mobile games company with several US offices. Also has a Steam-esque PC game downloading service titled GOD (Games On Demand). | ||
| Instant Kill | A technique to end the match instantly regardless of your opponent's remaining life. May require opponent to be dizzy, or at least extremely foolish. | ||
| Intec | Intec did the majority of their development on the PC-Engine and PC-Engine CD-ROM. | ||
| interchannel | Japanese channel, not known for having released anything of merit. | ||
| Interplay | Prolific game company from the '80's and '90's. Still around today, although not as big as it was in its heyday. Interplay had a brief claymation fetish toward the middle of its career. | ||
| I-Play | Cell phone game company, released a bunch of licensed games and rip-offs. | ||
| iQue Player | Designed by scientist Wei Yen and manufactured by Nintendo, the iQue Player (aka Nintendo iQue) was only released in China. It only plays first-party Super Nintendo and Nintendo 64 games, but it does (...cont'd) | ||
| Irem | Famous for R-Type and other notoriously difficult shooters, also released a few notoriously bad fighting games. | ||
| ISM Select | Players have access to different modes which substantially alter their gameplay options, and may in some cases alter movelists slightly. | ||
| Item Moves | Elements of characters customization can supplement character movelists. | ||
| Items/Weapons | Various items exist for the players to use, either littering the arena at the start of the match or appearing periodically throughout. These items can range from bonus points to food (life restoratio (...cont'd) | ||
| Jaguar | Atari's 64-bit resurgence to the console world, it promised to be better than its 16 and 32-bit competition simply because it had more "bits". Viewed as a curiosity due to its complicated gamepad, toi (...cont'd) | ||
| Jakks Pacific | Creates licensed action figures and "Plug it in & Play TV Games" dedicated consoles. | ||
| Jaleco | Short for Japanese Leisure Corporation, this company was founded in 1973. Published lots of obscure games in the 1980's and 1990's. | ||
| Juggling (heavy) | Fighters can score extra blows pretty much any time their opponents are airborne. | ||
| Juggling (light) | Fighters can score extra blows on each other while falling through the air, but usually only after specific moves or in certain situations. | ||
| Jump | Press the Jump button. | ||
| Kaneko | Former Taito developer that branched out on its own, made a bunch of junk, and died off quietly. | ||
| Kawaii Art Zone | Legendary image repository, home to countless rare arts from a wide variety of developers. http://www.kawaiidream.net/ | ||
| Key | Japanese visual novel developer, founded by former members of Tactics. Their intellectual property is frequently mined for doujin games. | ||
| Kick | Press the "kick" button (for games with only one kick button). | ||
| Kick 1 | The weakest kick available. "Short" in Capcom terms. | ||
| Kick 2 | A medium ("Forward") strength kick. Typically only available in six-button games. | ||
| Kick 3 | The strongest kick available. "Roundhouse" in Capcom terms. | ||
| Killed | Character has ended another characters life, directly or indirectly. | ||
| Knockout Attack | A single strike attack with a long warm up, that is unblockable and/or immensely powerful. | ||
| Koei | Will Koei's massive amount of strategy game experience result in a more "strategic" fighter?? | ||
| Konami | Company with many popular series such as Metal Gear and Castlevania. Often crosses over into fighting games, with mixed results. | ||
| Krome Studios | Australian developer, most notable for the Ty the Tasmanian Tiger series and Blade Kitten. | ||
| Kronos Digital Entertainment | Development house responsible for a few extremely poor 3D fighters, their experience culminated in girl-on-girl action-adventure series Fear Effect. | ||
| KSS | KSS Media Entertainment Company | ||
| Launch Attack | An attack that sets the opponent up for juggle and/or air combo options. | ||
| LCD | Simplistic LCD, mostly 1-player games. The most well-known manufacturer in the U.S. is Tiger, but dozens of manufacturers are responsible for these games worldwide. | ||
| Leap Attack | A grounded attack which goes into the air, then back down directly at the opponents location. | ||
| Left Kick | "Left Kick" button, often notated as "3." | ||
| Left Punch | "Left Punch" button, often notated as "1." | ||
| Level Up | Characters gain strength in different attributes or moves during single play. Saved characters can be used in versus mode. | ||
| Licensed Content | Any content whose origins lie outside the realm of gaming, typically in movies, tv shows, or comic books. If you're not interested in seeing licensed content, it can be separated or hidden altogether (...cont'd) | ||
| Life Recovery | Players can recover some life meter either through regeneration or a universal command. | ||
| Light Attack | The weakest attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc. | ||
| Light Shock Software | Italian (?) development team, worked on games for the Amiga PC and later MS-DOS. | ||
| Lives | Rather than a traditional round-based system, winning a match is done by depleting the opponents stock of "lives." | ||
| Lost Boys | Dutch game company which later became Guerrilla Games, since purchased by Sony and best known for the Killzone franchise. | ||
| Low Kick | |||
| Low Punch | Press the low punch button. | ||
| LucasArts | The electronic entertainment wing of George Lucas's massive empire. | ||
| Lucasfilm | The foundation of George Lucas' empire. Made a whole bunch of films we used to love! | ||
| Macintosh | Apple Macintosh, for self-important audio producers and artists | ||
| MAHQ | Mecha Anime HQ, indispensable source of mecha art and vital statistics. http://mahq.net/ | ||
| Manual Charging | The super meter can be charged manually by the player, although this action typically leaves your character open to attack. | ||
| Marvel | Known eons ago as Timely Comics, it is one of the "big two" mainstream comic book publishers. | ||
| Masashi Kishimoto | Creator of the manga "Naruto" | ||
| Mash | Rapidly press the following. | ||
| Mash Event | A mid-battle situation where both players are forced to rapidly mash button(s) against each other. | ||
| Master System | Sega's 8-bit system designed to compete with the NES. | ||
| Mattel | Known primarily for their children's toys, Mattel dabbles in video game consoles on occasion. | ||
| Medium Attack | The medium attack in any three-attack game that doesn't distinguish Punch/Kick/Slash etc. | ||
| Meta Information | Meta information is used to assist in the search features on the site. Once assigned, meta terms can be used to search for games and characters with by less complex means. | ||
| Metered Specials | The effectiveness of special moves is tied to a meter--moves become less powerful as the meter is drained. | ||
| Micromania | Minor developer responsible for a handful of releases on Commodore computers. | ||
| Micronet | Small-time Genesis and Sega CD developer. | ||
| Mid-Air Defense | A universal method of defense while jumping or otherwise air borne. Exact rules vary wildly from game to game. | ||
| Midway | Developer with its roots in arcade games. Once it created the ultra popular Mortal Kombat series, it began riding on its coattails - perhaps a little too much. | ||
| Mindscape | A company! | ||
| Mirage Media | Developer of the Rise of the Robots series. | ||
| Mirage Studios | Independent comic book company, known best for the Teenage Mutant Ninja Turtles, until the property was sold to Viacom in 2009. | ||
| Mobile | Blanket term for mobile ("cell") phones. Whether the mobile phone market is the wave of gaming's future or just a load of barely playable crap has yet to be determined. | ||
| Move | |||
| Move Charge | Charge up special moves for a more dramatic effect. | ||
| MS-DOS | An operating system for IBM PCs. MS-DOS games may or may not have problems running under Windows. | ||
| MSX | Standardized PC platform, home to Konami's greatest virgin efforts. | ||
| Multiple Planes | A mechanism for artificial Z-movement in 2D games, the action takes place on multiple "planes" which players can travel between at will. | ||
| Namco | Most well-known for arcade games like Pac-Man and Dig Dug. Developed two very popular fighting game series - Soulcalibur and Tekken. Currently within a merger with Bandai, as Namco Bandai games. | ||
| Naomi | Arcade version of Dreamcast hardware, employs proprietary GD-ROM format. | ||
| Nationality | Identifies a character's nationality. | ||
| Natsume | Prolific and generally high-quality developer, although nowadays they're mostly coasting by on Harvest Moon. | ||
| Naughty Dog | Known today for Crash Bandicoot and Jak & Daxter, once cut their teeth on Way of the Warrior for 3DO. | ||
| Naxat Soft | Japanese developer. | ||
| NCS | NCS Masaya, Japanese developer and proud owner of the Ranma 1/2 license for a while. | ||
| Near | Must be outside of throw range but roughly within/around normal attack range to execute the following. | ||
| Neo Geo | Refers to both the arcade MVS and home AES versions of the hardware; SNK's ubiquitous arcade workhorse. Max 330 Mega, Pro-Gear Spec. | ||
| Neo Geo CD | Most, but not all titles on the Neo Geo were ported to this more affordable but slightly less than perfect home system. | ||
| Neo Geo Pocket | SNK's brief expedition in handheld gaming, released in b/w and color variations. | ||
| NetherRealm Studios | Subsidiary of Warner Bros. Entertainment, made up of the former employees of Midway's Chicago office that remained at the time of WB's purchasing of the rights of Midway's properties. | ||
| Neutral | Allow joystick to return to the neutral position. | ||
| NewKidCo | Developer of a bunch of lame childrens' games based on properties that are older than Jesus. | ||
| N-Gage | Nokia's side-talkin', taco phone of a blunder. | ||
| Nintendo | |||
| Nintendo 3DS | The successor to the DS, it has two screens and 3D graphics. | ||
| Nintendo 64 | Released in 1996 with 64-bits and a cartridge format, it failed to make a huge impact, but being a Nintendo system, was able to ride on the waves of fanboys. | ||
| Nintendo DS | In many ways, the successor to the Gameboy Advance, despite what Nintendo says. Like the Game & Watch games of yore, it has two screens. It also has touch screen capabilities and a built-in microphone (...cont'd) | ||
| Nintendo DSiWare | Downloadable games for Nintendo's DSi platform. | ||
| Nintendo Entertainment System | The long reign of Nintendo's console king was winding down just as Street Fighter 2 hit the big time. As such, very few fighters found their home there, if you don't count Hong Kong bootlegs. | ||
| No Blocking | This most basic staple of fighting game defense is not available. | ||
| No Mirror Matches | Multiple players cannot select the same character during a given match. | ||
| Noise Factory | Subsidiary of SNK Playmore, they assisted on a few SNK properties, but also gave a shot at Rage of the Dragons and a couple of Power Instinct titles. | ||
| Notation | |||
| NRF | Game Studio NRF, a doujin developer. | ||
| Ocean Software | Famous for often buying the rights to make video games from different movie and television franchises, they were ultimately acquired by Infogrames in 1998 and renamed to Infogrames UK. | ||
| Opponent Down | Opponent must be in knocked down state to execute the following. | ||
| Opus | Developer mainly of UFC titles, recently branched out into somewhat more conventional fighting games. | ||
| Or | Perform the preceding, or the following. | ||
| Otto Waalkes | German comedian, best known simply as "Otto". Created a cartoon series called the "Ottiphants", in which Karate Phants is a spin-off of. | ||
| Outback/D.A.S.T. | Some kind of collaboration (??) between companies which haven't since surfaced in the fighting world. | ||
| Panda Entertainment | Based in Taiwan, produced five DOS games in the early 1990s. Sango Fighter was their only title to be released in the USA. Besides Sango 1, 2, and Tough Guy, they released two beat 'em ups and a Sup (...cont'd) | ||
| Paradox Development | The brains behind the ill-fated Thrill Kill and later the non-Capcom X-Men fighters. | ||
| Paragon Software | Known best for some old Marvel comics computer based games. Now makes some stuff on cell phones. | ||
| Parent | |||
| PC-98 | The NEC PC-9801, Japanese line of personal computer. | ||
| Personal | |||
| Personality | Referring to a characters personality (poses, dialogue, etc). | ||
| PGM | Polygame Master, a Neo Geo MVS-like arcade cartridge unit developed by IGS. | ||
| Pipeworks Software | Developers mostly of licensed games, including many starring Godzilla. | ||
| Platform | Video game hardware systems on which fighting games have been developed. | ||
| Playability | The method in which a character is (or is not) selected in a game. | ||
| Playable Character | A regular member of the cast selectable from the start. | ||
| Playmates | Publisher of the PC version of Battle Arena Toshinden, they couldn't keep their hands out of it and added Earthworm Jim as a hidden character. Their game publishing wing has since closed, but they are (...cont'd) | ||
| Playstation | After their contract with Nintendo was rendered null and void, the Playstation was changed from a Super Nintendo add-on into a fully-fledged CD-based platform. Very popular for 2D and 3D fighters, eve (...cont'd) | ||
| Playstation 2 | The obvious successor to the Playstation, the PS2 brought more of what made its predecessor popular. Home to hundreds of well-loved franchises, and more fighting games than you can handle. | ||
| Playstation 3 | Unlike its predecessors, gamers on the whole have failed to warm up to the PS3. Likely factors include being ludicrously expensive, the removal of proper backwards compatibility in later models, and l (...cont'd) | ||
| Playstation Network | Available in downloadable form on the Playstation 3. | ||
| Playstation Portable | More commonly known as PSP, it's circa a PlayStation 2 in terms of power. Runs on mini-discs called UMDs, which were also a failed movie format. An upgrade called PSP Go!, which removes the UMD slot a (...cont'd) | ||
| Playstyle | Refers to how the character or game is actually played / controlled. | ||
| Plotline | Identifies a character's background or plot details. | ||
| Pokejedservo | DATA UNKNOWN | ||
| Polygon Magic | A Japanese company that started small-time in 1996 and became more prolific as time went on. | ||
| Polygram | Apparently a subdivision of the recording label, "Polygram Magic of Japan" made only a few Playstation titles before disappearing into even further obscurity. | ||
| power-up | Press the button which allows your character to charge his or her ki/chi/inner strength/super meter/etc. | ||
| Precision Defense | Involving precise timing and risk, defense becomes more effective. | ||
| Projectile | Refers to projectile moves or other character expulsions. | ||
| Projectile Deflection | With skillful timing, projectile attacks can be deflected back to their senders by blocking. | ||
| Projectile Destruction | Attacks or other methods to nullify projectiles. | ||
| Psikyo | Founded by former Video System employees, Psikyo (like their parent company) developed mainly mahjong and shoot 'em up arcade titles, but made a few forays into the fighting arena. | ||
| Punch | Press the "punch" button (for games with only one punch button). | ||
| Punch 1 | The weakest punch available, "Jab" strength in Capcom terminology. | ||
| Punch 2 | A medium ("Strong") strength punch, typically only available in six-button games. | ||
| Punch 3 | The strongest punch available. "Fierce" in Capcom terms. | ||
| Pursuit Attack | A special command to attack a downed opponent when they would be otherwise untouchable. | ||
| Push Block | While actively blocking attacks, the player may enter a command to cause the opponent to be pushed back some distance. | ||
| Quarter Circle Back | A thumb slide or quick movement from down to backward. | ||
| Quarter Circle Back to Down | A thumb slide or quick movement from backward to down. | ||
| Quarter Circle Forward | A thumb slide or quick movement from down to forward. | ||
| Quarter Circle Forward to Down | A thumb slide or quick movement from forward to down. | ||
| Quick Press | The following must be performed immediately after the preceding. | ||
| Racdym | Developer responsible for the godlike Trap Gunner (and some fighting games). Later changed their name to "Racjin" apparently so the Japanese could pronounce it more easily. | ||
| Rage Gauge | A meter that fills when characters take damage. Attacks will receive bonus damage proportional to the amount of "rage" built up. At full strength, super moves may be available. A full bar will retu (...cont'd) | ||
| Rapid Attack | An attack which strikes indefinately if mashed | ||
| Rare | U.K. developer that started out with multiplatform releases, but really came into their own when they became a second party developer for Nintendo. Currently a second party developer for Microsoft, al (...cont'd) | ||
| Recognition | The true heroes of Fight-A-Base. Maybe not the blood or brains, but at least the kidneys or tibia. | ||
| Reddish Region | Doujin developer | ||
| Rei no Mono | Doujin developer? | ||
| Release | Release a held button or direction. | ||
| Renaissance Pictures | Creator of Hercules: The Legendary Journeys and Xena: Warrior Princess. | ||
| Renovation | North American subsidiary of Telenet Japan, it was acquired by Sega in 1993. | ||
| Reverse Dragon Punch | Perform a "reverse dragon punch" motion with the joystick -- back, down, down-back. | ||
| Right Kick | "Right Kick" button, often notated as "4." | ||
| Right Punch | "Right Punch" button, often notated as "2." | ||
| Right Stuff | Japanese software company | ||
| Ring Out | Possible to win by knocking your opponent out of the ring, as an alternative to depleting their health bar. | ||
| Ring Out Return | Characters are able to grasp a ring edge and pull themselves back in from certain doom. | ||
| Rival (Hatred) | Spitting black emnity | ||
| Roll | An ability which typically consists of rolling forward or back a short distance while avoiding any attacks. Vulnerable to throws. | ||
| Roman Cancel | By expending a resource, players can cancel the recovery of a move. | ||
| RumicSoft | Developer of the Ranma 1/2 Battle Renaissance. | ||
| Rumiko Takahashi | Creator of Ranma 1/2 and later (sadly) Inuyasha. | ||
| [gameplay] | Run | A fast form of forward movement where the player has full control over distance travelled. More often than not, games with Run use backdash as the backwards form of fast movement. | |
| [notation] | Run | Press the "run" button. | |
| Rush Attack | An attack that quickly travels across the area in a straight line. | ||
| R-Zone | Tiger Electronics' first foray into handheld gaming systems. | ||
| Saban Entertainment | Founded by Egyptian businessman Haim Saban, they are known for importing anime and transforming the Japanese tokusatsu series Super Sentai into the Power Rangers for Western consumption. | ||
| Saffire | The brains behind game ports and original titles, founded by Sculptured Software co-founder, Hal Rushton. | ||
| Same Strength | Following buttons must be of the same strength, ie Jab+Short, Strong+Forward, Fierce+Roundhouse. | ||
| Sammy | Parent company of Arc System Works. | ||
| Saturn | Sega's 2D powerhouse. Thanks to a cartridge slot for RAM expansion is home to many "arcade perfect" fighting ports. | ||
| Saurus | Mostly known for porting old SNK games onto newer consoles. Also released Ragnagard. | ||
| Sega | Former console maker, now develops and publishes games for multiple platforms. Most well known in fighting game circles for Eternal Champions, Virtua Fighter, Fighting Vipers, and a Sonic the Hedgehog (...cont'd) | ||
| Sega 32X | A mushroom-shaped add-on for the Genesis. Slid into the Genesis' cartridge slot, it runs on 32-bit cartridges. While a few decent games were released for the system, developers and consumers were lean (...cont'd) | ||
| Sega CD | A CD-ROM attachment for Sega Genesis, it was touted as revolutionary, but its library was crammed full of lousy FMV games. Few titles actually used the hardware to its fullest, and thus, it got mostly (...cont'd) | ||
| Setting | Refers to the locale or era of a game. | ||
| Shaba Games | Activision branch that makes mostly "extreme" sports titles, also attempted a Shrek fighting game (SuperSlam). | ||
| Shonen Jump | No disrespect to the original authors, but man there are a lot of different writers involved in Jump Superstars. | ||
| Shonen Magazine | A manga collective that started on Merch 17, 1959 - the same day as their rivals, Shonen Sunday. | ||
| Shonen Sunday | A manga collective that started on Merch 17, 1959 - the same day as their rivals, Shonen Magazine. | ||
| Short Jump | Characters are able to execute a shorter than usual jump, usually by quickly tapping an upwards direction. | ||
| Shotaro Ishinomori | Influential figure in manga, anime, and tokusatsu. His more popular works include Cyborg 009, Super Sentai, Kamen Rider, and Kikaider. | ||
| Sibling | Characters are brother or sister to one another. | ||
| Sieco | Korean developer, mostly produced terrible ripoffs of popular games and bad ports. Some legit releases came out under their banner, however. | ||
| Sigmatek Entertainment | |||
| Silmarils | French game developer most active on home computers in the late 80s and early 90s. | ||
| Slash | Press the "slash" button (for games with only one slash button). | ||
| Slash 1 | First-level strength slash attack. | ||
| Slash 2 | Second-level strength slash attack. | ||
| Slash 3 | Third (hardest) level slash attack. | ||
| SnapDragon Games | German developer mostly acquainted with PC games. Boldly venturing to downloadable content for consoles. | ||
| SNK | Currently known as SNK Playmore. One of the most well-known names in fighting games, SNK is famous for repeatedly going out of business, only to be miraculously resurrected a short time later. Oh, and (...cont'd) | ||
| Sof Try Game Production | |||
| Sony | Released their ultra-popular PlayStation console after Nintendo publicly shamed them by backing out of a contract. Published and developed titles range from "OMG AWESOME!!!" to "meh". | ||
| Special Button | Press the "special" button. | ||
| Special Moves | A more effective type of move that requires a special combination of button and/or directional inputs to execute. | ||
| Speed Select | Players can drastically speed up or slowdown the pace of battle. | ||
| Spike | Developer of the Dragonball Z: Budokai Tenkaichi (aka "Sparking") series of games. Also the venerable Firepro Wrestling series but that's neither here nor there. | ||
| Squaresoft | Currently merged with its ex-rival Enix and has become Square-Enix ("Squeeniz"), formerly was partnered with Electronic Arts as Square-EA. Square is the most prolific Japanese RPG developer, and for w (...cont'd) | ||
| Stage Fatalities | The ability to send your foe to a gruesome fate at (or as) the conclusion to a battle. | ||
| Stage Transitions | Players can travel (often forcibly) from one region of the arena to another with different dimensions or conditions. | ||
| Stance | Press the "stance change" button. | ||
| Stance Change | All characters are able to shift stances, allowing for altered normals. | ||
| Start | Press the start button. | ||
| Steal a Move | After defeating an opponent, you can learn one of their special moves, Megaman style. | ||
| Stealth State | A character becomes invisible or otherwise cloaked for a period of time or until struck by an opponent. | ||
| Strata | Short-lived arcade developer. | ||
| Street Fighter Galleries | Home to many sprite rips and rare arts from the Street Fighter (and Darkstalkers) series'. Run by Slateman. http://www.sfgalleries.net | ||
| Stress Scream | Player is invulnerable but immobile for a moment while 'rage' is vented upon filling a super meter. | ||
| Striker Character | Character that participates only as an assist, cannot be regularly selected / operated. | ||
| Strikers | Possible to call in other characters as support attackers. | ||
| String Move | A series of basic moves initiated by sequential button presses. | ||
| Studio 3 | Originally known as System 3, this UK developer has been responsible for the development of every game in the International Karate series. | ||
| Studio Gigante | Development studio pioneered by Mortal Kombat co-creator John Tobias. They made Tao Feng and a wrestling game, then died. | ||
| Studio Zan | Small-time Japanese developer. | ||
| Stun Attack | A single blow which leaves the opponent disabled momentarily | ||
| Stun Gauge | A character's progression towards a "dizzy" state is visible on-screen. | ||
| Stun Targets | Characters have unique locations (commonly indicated by a signature clothing item or accessory) that must be struck to cause stun. A weakened target will begin to flash when it's about to break. | ||
| Style Select | Characters have two or more "modes" which consist of substantially different movelists. | ||
| Subtle Style | Japanese doujin developer. | ||
| Success | Best known in the olden days for the Cotton series of shumps, now seeing a major resurgence shovelling out software for the DS. | ||
| Successor | Irreversible advancement / evolution / transformation of a character. Generally brought upon by aging, death, magic, merging, etc. | ||
| Sudden Death | A match is not instantly decided when time is up; rather some other variable occurs to hurry the players up. | ||
| SunA | Apparently Korean company who specialize in kind-of-but-not-really bootlegs using stolen and reworked sprites but original gameplay. Their one fighting effort, Best of Best, is at least non-plagiarize (...cont'd) | ||
| Sunsoft | Long-time developer, turned their sights to fighting games to create a humorous and increasingly unorthodox "trilogy." | ||
| Super A'Can | A 16-bit console released by Funtech Entertainment in Taiwan, in 1995. Noteworthy only for its terrible port of Sango Fighter that was reportedly coded by a single member of Panda Entertainment with a (...cont'd) | ||
| Super Arts Select | Before the match, players select an "active" super from a list of several. | ||
| Super Cancel | Ability to cancel super attacks into other super attacks without the use of a "custom combo" type mode. | ||
| Super Crouch | Characters can crouch extremely low to the ground to avoid fireballs. | ||
| Super Defense | A form of defense that nullifies all tick damage at the cost of super meter. | ||
| Super Desperation Moves | A technique involving both super meter and life meter requirements. | ||
| Super Jump | Characters can make a more dramatic leap than normal, commonly by pressing the joystick in a downwards direction just before executing the jump. | ||
| Super Meter | Details vary widely from game to game, but in general a meter filled by various actions that can be expended for enhanced special moves. | ||
| Super Mode | Instead of super "move", players can use their meter to activate a super "mode" of play that alters character moves, parameters, or other conditions. | ||
| Super Moves | A move that bears an additional cost or other requirements to execute. | ||
| Super NES | 16 bit successor to the Nintendo Entertainment System. Now you're playing with power, Super Power. | ||
| Tag | Press the "tag" button. | ||
| Tag Battle | Battles take place between teams of two or more characters, players may "tag out" and change the active character. | ||
| Tag/Team Move | Moves only applicable in certain tag or other team based situations. | ||
| Taito | Japanese developer of video game software and arcade hardware. The word Taito (pronounced "TIE-toe") is chinese character contraction of "Jew of far east". Taito also imports and distributes American (...cont'd) | ||
| Takara | Japanese toy vending juggernaut and former console porter of Neo Geo fighting games. | ||
| Taki | Only responsible for two titles, both on the Playstation and both Japan-exclusive (Battle Master, a fighter, and Acid, some kind of puzzle-shooter). | ||
| Tamsoft | Developer of the Toshinden series of games, often had their limelight stolen entirely by publisher Takara. | ||
| Tatsunoko | Anime studio started in 1962 that has many well-known series under its belt, including Mach Go! Go! Go! (Speed Racer), Time Bokan, Kagaku Ninja Tai Gatchaman, and Chou Jiku Yosai Macross. | ||
| Tatung Einstein | Taiwanese/British computer system that flopped in both venues. Still semi-popular for indie games. | ||
| Taunt (benefit) | Taunting is beneficial to you in some way, either by causing an increase in your own ability (attack parameters/power meter, etc) or reducing your opponent's. | ||
| Taunt (detriment) | Taunting results in a handicap to yourself, either a reduction of your own ability (reduced parameters/meter, discarded weapon, etc) or an increase in the opponents' ability. Lower yourself to their l (...cont'd) | ||
| Taunt (no effect) | Tease or entice your opponent (no real effect on gameplay). | ||
| TDK Mediactive | Makes a bunch of licensed crap that nobody plays. | ||
| Teacher | Has imparted some or all of their fighting prowess upon another. | ||
| Team Battle | Battles take place in elimination format between teams of two or more characters. Between rounds, some or all of the winner's life may be refilled. | ||
| Team17 | Long standing developer with Amiga / PC roots. Known these days for the Worms series of combat strategy games. | ||
| Tech Roll | An escape roll that can be performed by a knocked-down character as soon as he hits the ground. | ||
| Technical Group Laboratory | |||
| Technique | An archetypal move or technique found in character moveslists. | ||
| Technos | Best known for rocking the beat 'em up genre, Technos regardless made a few unsuccessful attempts at the fighting game. | ||
| Tecmo | Legendary arcade developers from the 80's, responsible for the "Dead or Alive" games. Now merged with Koei. | ||
| Terminology | A term used in the Fight-A-Base. | ||
| TGL | Developer of some Variable Geo versions. | ||
| The S | Aliases: The Ninjinister, Ninji, Ninjizzler, The Reverend Birthdate: 6/11/1985 Birthplace: Lakewood, WA, U.S.A. Height: 5' 9" Weight: 162 lbs. Hobb (...cont'd) | ||
| Theme | A thread of design or inspiration that a game subscribes to. | ||
| Then | Do the preceding and following seperately. | ||
| Thomson TO7 | French microcomputer used in almost every school in that country back in the '80's. Apparently also plays games, including a couple of old versus fighters. | ||
| Three Kicks | Press all three kick buttons | ||
| Three Punches | Press all three punch buttons. | ||
| Throw | Press the Throw button. | ||
| Throw Escape | Characters posess the ability to escape from a throw, taking no damage. | ||
| Throw Moves | Throwing, slamming, and other grapple type moves used at close range. Can often be escaped or outright reversed. | ||
| Throw Reversals | Allows players to reverse being thrown and perform one of their own. | ||
| Throw Soften | Players posess the ability to recover from being thrown and reduce damage taken. | ||
| Titan Sports | Property holders of the World Wrestling Entertainment brand, formerly known as the World Wrestling Federation. | ||
| TKO Software | Mostly known for their work on PC and mobile phone games. | ||
| Todd McFarlane | Prominent member of the comic book industry and creator of all things Spawn. | ||
| Toei Animation | Publisher of games based on their own licenses, sub-developer "Shouei" did most of the actual work. | ||
| Toho | One of Japan's most globally recognized film studios, Toho is best known for Kurosawa films, various anime projects, the horror film Ringu, and the king of monsters himself, Godzilla. Toho also produc (...cont'd) | ||
| Tomoaki Sugeno | A single programmer, illustrator, and former ex-Capcom employee responsible for developing the game Vanguard Princess. | ||
| Tomy | Known as Takara-Tomy in Japan; makes the Naruto: Clash of Ninja series while rival Bandai-Namco makes the Naruto: Ultimate Ninja series. | ||
| Toshiba EMI | Music production company, somehow got involved with developing Battle Master. | ||
| Tradewest | American publisher of all things Technos, took matters into their own hands with Double Dragon V. | ||
| Treasure | Japanese development house founded by ex-Konami employees in 1992. Everything they touch is required to become the darling of all "truly old-school hardcore." | ||
| Turbo CD | CD-ROM hardware expansion for NEC's Turbografx 16 (USA)/PC Engine (Japan). | ||
| TurboGrafx-16 | NEC's not-quite-16-bit home console. | ||
| Twelve Interactive | Italian development collective. | ||
| Twilight Frontier | AKA Tasogare Frontier or Tasofro for short, a Japanese "doujin" software developer. | ||
| Two Attacks | Press any two attack buttons simultaneously. | ||
| Two Kicks | Press any two or both kick buttons. | ||
| Two Punches | Press both/any 2 punch buttons simultaneously. | ||
| Type-Moon | Visual novel company, creator of Fate/Stay Night and Tsukihime, which have inspired several doujin and commercial fighting games. | ||
| Ubisoft | Best known for games like Rayman, Assassin's Creed, and the more recent Prince of Persia games. | ||
| Ukemi | Can negate or reduce knockdows with moves timed to your landing. | ||
| Unblockable Attack | Generally requires an excessive amount of startup / recovery in exchange for being completely unblockable. | ||
| Unico | Arcade developer adept at producing bizarre knockoffs of more popular games. Korean? | ||
| Unlockable Character | A regular member of the cast who is not initially selectable. | ||
| Unlockable Moves | Additional moves can be added to the default character moves lists by way of additional game modes or other unlocking schemes. | ||
| Up | Press up | ||
| Up Backward | Press up and away from opponent simultaneously. | ||
| Up Close | Execute within touching distance of the opponent. | ||
| Up Forward | Press up and toward the opponent simultaneously. | ||
| Viccom | Software developer responsible for Fight Fever. | ||
| Virgin Interactive | Prominent UK developer, now mostly just publishes Capcom releases for that territory. | ||
| Visco Games | Currently focused on slot machines, Visco released a couple of games on Nintendo systems and a handful on Neo Geo. | ||
| Visual | Relating to the visual presentation or style of a game. | ||
| Vivendi | Formerly known as Vivendi Universal. Started out in France as a water company in the 1800's. | ||
| Vivid Image | European development house originally known for Amiga titles, created original GBA fighter Dual Blades. | ||
| Waggle Stick | Move the joystick rapidly in as many directions as possible. | ||
| Wake Up Options | Ability to remain grounded after a knockdown and rise or "wake" up with universal attack or escape moves. | ||
| Wall Attack | Character utilizes the "walls" of the arena to deliver an attack. | ||
| Walls | Characters fight in environments where the surrounding walls can be used to assist in pummeling their foes. | ||
| Warner Bros. | Major film studio, subsidiary of Time Warner. | ||
| Wave Projectile | A projectile that continues its path even after making contact. | ||
| Weapon Tags | Identifies any weapons or accessories utilized in game. | ||
| Webfoot Technologies | Small time shareware company from the '90's. Broke it big when they were tapped to develop some DragonBall Z games for the Game Boy Advance, then disappeared in 2005 after releasing some non-DBZ relat (...cont'd) | ||
| When Down | You must be in knocked down state to execute the following. | ||
| When Hit | Perform the following while being hit by an attack. | ||
| While Blocking | Input must be performed when blocking an attack. | ||
| Wii | Released in late 2006, Nintendo's Wii combines previous generation graphics with extreme controller waving action. | ||
| WiiWare/Virtual Console | Available in downloadable form on the Nintendo Wii. | ||
| Windows | The Microsoft Windows operating system, from 95 to XP and beyond. | ||
| Wolfteam | Former Telenet Japan subsidiary, now defunct. | ||
| Wonderswan | Bandai's surprisingly long-lived (albeit Japan-only) portable system and its color counterpart, Wonderswan Color. | ||
| X68000 | The Sharp X68000 (often abbreviated X68 or X68k), a Japanese home computer first released in 1987. | ||
| Xbox | A large, lumpy brick of a console, it weighs more than Earthquake and Ganryu combined. Virtually ignored until someone started hyping the two-year-old-at-the-time Halo. Home to some SNK titles exclusi (...cont'd) | ||
| Xbox 360 | Significantly less chunky and more popular than its predecessor, the 360 excels in areas such as superior online play setup and its sheer avalanche of first person shooter games... but still has a lou (...cont'd) | ||
| Xbox Live Arcade | Available in downloadable form on the Xbox or Xbox 360. | ||
| Yeounwoo Soft | Korean MS-DOS developer?! | ||
| Yoshihiro Togashi | Original creator of long-running manga/anime series Yuu Yuu Hakusho. | ||
| Yudetamago | Pen name of the Japanese mangaka duo consisting of story writer Takashi Shimada and artist Yoshinori Nakai, creators of Kinnikuman. | ||
| Yuke's | Primarily a developer of wrestling titles, but responsible for the 3D fighter "Evil Zone." | ||
| Yuki Enterprise | Japanese developer whose experience prior to making Samurai Shodowns 5 and 5 Special was limited entirely to console versions of board games. Began developing Arcana Heart on their own before dissolvi (...cont'd) | ||
| Zeebo | A console released in Brazil by TecToy, who are best known for their continued officially licensed support of Sega's Master System and Genesis/Mega Drive. | ||
| Zoom | Japanese developer with few titles, but touching all genres. Created Zero Divide 1 and 2. | ||
| ZX Spectrum | An 8-bit home computer released by Sinclair Research, Ltd., primarily in the UK. | ||